Few quests in Skyrim mess with your moral compass quite like “In My Time of Need.” You’re asked to pick a side between Saadia, a Redguard woman hiding in Whiterun, and Kematu, the Alik’r warrior hunting her down. Both swear they’re telling the truth. Both promise you’re doing the right thing. And the game? It never tells you who’s actually lying.
This isn’t a straightforward fetch quest or dungeon crawl. It’s a narrative puzzle where every clue matters, every conversation hides potential deception, and your choice has lasting consequences. Whether you’re chasing the best reward, staying true to your character’s morals, or just trying to figure out what the hell actually happened in Hammerfell, this guide breaks down everything you need to know about Saadia, the quest, and the decision that’s been splitting the Skyrim community since 2011.
Table of Contents
ToggleKey Takeaways
- Saadia Skyrim’s ‘In My Time of Need’ quest presents a deliberately ambiguous moral dilemma where both Saadia and Kematu present compelling but conflicting stories with no developer-confirmed correct answer.
- The quest offers two distinct paths: side with Saadia to kill Kematu and protect a potential political refugee, or side with Kematu to capture Saadia and trust Hammerfell’s justice system, each rewarding 500 gold.
- Evidence supports both sides—Saadia’s fear and the Alik’r’s shady methods suggest her innocence, but Kematu’s calm professionalism and specific accusations (selling Taneth’s intelligence) create reasonable doubt.
- The quest has minimal long-term consequences; no NPCs comment on Saadia’s disappearance, your standing with factions remains unchanged, and the decision doesn’t impact other quests or world state.
- Your choice should reflect your Dragonborn’s personality and moral code, whether that’s a justice-focused character, Thalmor-hating warrior, mercenary pragmatist, or Redguard with personal ties to the homeland.
- Common mistakes include killing Alik’r prematurely, forgetting the Dragonsreach prisoner hint, expecting follow-up consequences, or attempting to betray Kematu at the stables—all of which can lock you out of your intended path.
Who Is Saadia in Skyrim?
Saadia is a Redguard woman working as a barmaid at the Bannered Mare in Whiterun. On the surface, she’s just another NPC serving mead and renting rooms to adventurers. But scratch that surface and you’ll find she’s either a political refugee fleeing persecution or a traitor who sold out her homeland during the Great War.
She’s voiced by Robyn Addison and appears exclusively in the “In My Time of Need” quest. Unlike many quest-related NPCs, Saadia doesn’t fade into obscurity after you meet her, she continues working at the inn regardless of whether you’ve started her quest, giving Whiterun a bit more narrative depth.
Saadia’s Background and Role in Whiterun
According to Saadia, she fled Hammerfell after speaking out against the Aldmeri Dominion during the Great War. She claims nobles in her homeland falsely accused her of treason and sent the Alik’r warriors, elite Redguard mercenaries, to drag her back for execution. Her story paints her as a victim of political revenge, a woman who dared to resist Thalmor influence and paid the price.
But here’s the thing: Kematu, the leader of the Alik’r warriors hunting her, tells a completely different story. He insists Saadia is actually a traitor who sold Hammerfell city intelligence to the Thalmor, leading to countless deaths. In his version, the Alik’r are the good guys bringing a war criminal to justice.
Saadia works under the name she gives you, but Kematu claims it’s an alias. He never reveals her “real” name, which is either a narrative oversight by Bethesda or an intentional ambiguity to keep players guessing. What’s clear is that Saadia has been in Whiterun long enough to establish herself as a trusted employee at the city’s most popular inn, and the Alik’r have been searching for her across Skyrim for some time.
How to Trigger the In My Time of Need Quest
The quest can start in two ways, and both lead to the same branching storyline. You don’t need to be at any specific level, and there are no prerequisites beyond reaching Whiterun.
Meeting the Alik’r Warriors
The most common trigger is entering Whiterun through the main gate after you’ve unlocked the city (usually after completing “Before the Storm” or “Bleak Falls Barrow”). You’ll witness a confrontation between an Alik’r Warrior and a Whiterun guard at the gate. The guard refuses to let the Alik’r into the city, calling them outsiders and troublemakers.
After the guard walks away, you can speak to the Alik’r Warrior. He’ll ask if you’ve seen a Redguard woman, offering a reward for information. This conversation adds “In My Time of Need” to your journal. Alternatively, you can skip talking to him entirely and the quest will still trigger once you enter the Bannered Mare and speak to Saadia directly.
Another variant: if you visit Rorikstead before going to Whiterun, you might encounter Alik’r Warriors interrogating the locals. Speaking to them produces the same quest hook.
Finding Saadia at the Bannered Mare
If you walk into the Bannered Mare in Whiterun without having met the Alik’r, Saadia will approach you directly (assuming you look like someone who can handle trouble). She’ll nervously ask to speak with you privately, leading you upstairs to a rented room.
Once alone, she’ll pull a dagger on you, don’t worry, she sheathes it immediately, and demand to know if the Alik’r sent you. This confrontation kicks off the quest whether you intended to start it or not. If you tell her you’ve encountered the Alik’r, she’ll spill her version of events and beg for your help. If you haven’t met them yet, she’ll warn you about the warriors hunting her and ask you to deal with them before they find her.
Saadia’s Story: Is She Telling the Truth?
This is where the quest gets messy. Both Saadia and Kematu present compelling arguments, and Bethesda intentionally left enough ambiguity that the “correct” choice is still debated in the community fifteen years later.
Saadia’s Version of Events
Saadia claims she fled Hammerfell after opposing the Aldmeri Dominion publicly. During the Great War, she says she spoke against the Thalmor’s occupation and influence, which made her a target. Nobles loyal to the Dominion (or fearful of retribution) branded her a traitor and hired the Alik’r to capture her.
She insists the Alik’r plan to return her to Hammerfell for a show trial and execution. In her telling, she’s a political dissident, and Kematu is a hired thug working for corrupt leadership. Her emotional delivery and visible fear make her story believable, especially if you’ve encountered the Thalmor elsewhere in Skyrim and know how ruthless they are.
Kematu’s Counter-Claim
When you track down Kematu at Swindler’s Den (more on that in the walkthrough), he offers the opposite narrative. He claims Saadia, whom he insists is using a false name, betrayed Hammerfell to the Aldmeri Dominion. Specifically, he accuses her of selling information about Taneth, a Hammerfell city, to the Thalmor, which led to its occupation and the deaths of many Redguard defenders.
Kematu argues that the Alik’r are loyal to Hammerfell’s rightful government and are bringing a war criminal to justice. He promises Saadia will receive a fair trial back home (though he never explains why that requires paralyzing her with magic and dragging her across a continent). His tone is calm and professional, which contrasts with Saadia’s panic and makes some players trust him more.
Evidence and Clues to Consider
Bethesda didn’t include a smoking gun, but there are subtle clues scattered throughout the quest:
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The Alik’r’s behavior: They’re barred from entering Whiterun and some of their number are imprisoned in Dragonsreach for causing trouble. If they were legitimate law enforcement, why wouldn’t Jarl Balgruuf cooperate? On the other hand, Hammerfell and Skyrim aren’t close allies, so the guards’ distrust might just be standard Nordic xenophobia.
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Saadia pulls a weapon on you: Some players see this as a sign of guilt, an innocent person wouldn’t threaten a stranger. Others argue it’s a reasonable reaction for someone being hunted by assassins.
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Kematu’s use of a paralysis spell: When you deliver Saadia to him, he paralyzes her rather than simply restraining her. This feels more like an abduction than a lawful arrest, though it could just be a gameplay mechanic to make the scene dramatic.
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The Alik’r’s presence in a bandit den: Kematu and his men are hiding in Swindler’s Den, a cave full of bandits. Did they clear it out, or are they working with criminals? The game doesn’t clarify.
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Lore context: Hammerfell successfully resisted the Aldmeri Dominion after the Empire abandoned them in the White-Gold Concordat. It’s plausible that Thalmor sympathizers existed among Hammerfell’s nobility, making Saadia’s story possible. But it’s equally plausible that some Redguards collaborated with the Thalmor for profit or survival, making Kematu’s accusation credible.
Many players have turned to roleplaying communities to debate the finer points of Redguard politics and Thalmor influence, but Bethesda has never officially confirmed which character is lying.
Quest Walkthrough: Your Two Main Choices
Once you’ve spoken to both Saadia and learned about the Alik’r, the quest opens up into two distinct paths. You can’t complete both in a single playthrough, so choose carefully, or save beforehand if you want to see both outcomes.
Option 1: Side with Saadia and Kill Kematu
If you believe Saadia’s story or just want to protect her, you’ll need to locate Kematu and eliminate him.
Step-by-step:
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Talk to the Alik’r in Rorikstead or at Whiterun’s gate. They’ll tell you their leader is hiding somewhere, but they won’t give you the exact location unless you help them first. Alternatively, you can skip this and go straight to step 3 if you already know where to go.
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Free the Alik’r Prisoner in Dragonsreach Dungeon (optional). In the Dragonsreach jail, you’ll find an imprisoned Alik’r Warrior. If you persuade, bribe, or pickpocket the guard, you can talk to him. He’ll reveal that Kematu is hiding in Swindler’s Den, a bandit cave west of Whiterun.
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Travel to Swindler’s Den. It’s located directly west of Whiterun, southwest of Hamvir’s Rest. The cave is filled with bandits in the outer chambers, so clear them out first.
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Confront Kematu. He’s in the final chamber with several Alik’r Warriors. When you tell him you’re there to kill him, he and his men turn hostile. The fight isn’t particularly difficult if you’re level 10 or higher, but Kematu has solid health and uses a scimitar effectively in melee.
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Return to Saadia. Once Kematu is dead, head back to the Bannered Mare and tell Saadia the good news. She’ll thank you, pay your reward, and remain safely in Whiterun.
Option 2: Side with Kematu and Turn Saadia In
If Kematu’s story convinces you, or you just want the bigger reward, you’ll agree to lure Saadia into a trap.
Step-by-step:
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Locate Kematu using the same steps as Option 1 (talk to the Alik’r, optionally free the prisoner, travel to Swindler’s Den).
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Agree to help Kematu. Instead of fighting him, tell him you’ll bring Saadia to him. He’ll offer you a larger reward (500 gold compared to Saadia’s 500 gold, wait, they’re the same? We’ll get to that in the rewards section).
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Lie to Saadia. Return to the Bannered Mare and tell Saadia that Kematu is dead and the Alik’r have been dealt with. She’ll believe you and agree to meet you at the Whiterun Stables outside the city to “escape” Skyrim.
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Lead Saadia to the trap. When you arrive at the stables with Saadia, Kematu and his warriors will be waiting. Kematu will confront Saadia, who protests her innocence. He then casts a paralysis spell on her, and the Alik’r carry her off toward Hammerfell.
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Collect your reward from Kematu. He’ll pay you before leaving. Saadia disappears from the game permanently.
There’s no third option to betray Kematu at the stables or to kill both parties, though some players have tried using console commands or exploits to see what happens (spoiler: the quest just breaks).
Rewards and Consequences for Each Decision
The immediate rewards are straightforward, but the long-term consequences are surprisingly minimal, this isn’t a quest that reshapes Skyrim’s world state.
Rewards for Helping Saadia
- 500 gold from Saadia after you report Kematu’s death.
- Saadia remains at the Bannered Mare, continuing her work as a barmaid. You can still interact with her, though she has no additional dialogue beyond generic innkeeper lines.
- You gain a small amount of favor with Whiterun’s population in terms of roleplay, though there’s no mechanical reputation system to reflect this.
Rewards for Helping Kematu
- 500 gold from Kematu after turning Saadia over.
- Saadia is removed from the game. The Bannered Mare loses a barmaid, but Ysolda or another NPC may take over her duties (this is a minor background detail).
- Kematu and the Alik’r leave Skyrim permanently. The warriors at the Whiterun gate and in Rorikstead disappear.
Long-Term Impact on Whiterun and NPCs
Honestly? Almost none. This is one of Skyrim’s self-contained quests. No one in Whiterun comments on Saadia’s disappearance. Hulda, the Bannered Mare’s owner, doesn’t mention losing an employee. The Jarl doesn’t care. Even the guard who argued with the Alik’r at the gate has no follow-up dialogue.
The quest doesn’t affect your standing with any faction, doesn’t lock you out of other quests, and doesn’t change how NPCs treat you. It’s purely a narrative and moral choice with personal consequences for your character’s story, not the world’s. Some players appreciate this restraint, not every decision needs to trigger a kingdom-wide crisis, while others wish Bethesda had added a few reactive dialogue lines.
One minor note: if you’re collecting unique followers, neither Saadia nor Kematu can join you, so there’s no gameplay benefit beyond gold and personal satisfaction.
Who Should You Really Help? Analyzing the Moral Dilemma
This is where the quest gets fun if you’re into narrative analysis or just enjoy arguing with other players online. There’s no developer-confirmed “right” answer, but the community has developed detailed arguments for both sides.
Arguments in Favor of Saadia
She’s a refugee fleeing political persecution. If you take her story at face value, Saadia opposed the Thalmor and paid the price. Given how brutal the Aldmeri Dominion is throughout Skyrim’s main narrative, it’s easy to believe corrupt Hammerfell nobles would sell out a dissident.
The Alik’r’s methods are shady. They’re banned from Whiterun, some are imprisoned, and Kematu is literally hiding in a bandit cave. Legitimate law enforcement doesn’t usually operate like a criminal gang.
Kematu uses a paralysis spell instead of restraints. This feels more like an abduction than an arrest. If they truly planned to give her a fair trial, why not let her walk voluntarily or explain the charges in detail?
Hammerfell’s political situation supports her claim. After the White-Gold Concordat, Hammerfell was fractured between those who accepted the treaty and those who kept fighting the Thalmor. It’s entirely plausible that Thalmor-sympathetic factions exist and would target dissidents.
The name issue doesn’t prove guilt. Kematu claims Saadia is using a false name, but of course she is, she’s in hiding. That’s what refugees do.
Arguments in Favor of Kematu
His story aligns with Hammerfell’s resistance to the Thalmor. Hammerfell famously rejected the White-Gold Concordat and continued fighting the Dominion. If Saadia sold out a city to the Thalmor, it makes sense that Hammerfell’s government would send elite warriors to bring her to justice.
Saadia immediately threatens you with a weapon. Innocent people don’t usually pull daggers on strangers. Her aggression can be read as guilt or paranoia born from a guilty conscience.
The Alik’r are banned from Whiterun because they’re foreigners, not criminals. Nordic guards distrust outsiders as a rule. The fact that some Alik’r caused “trouble” could mean they were overly aggressive in their search, not that they’re villains.
Kematu’s calm professionalism contrasts with Saadia’s panic. From a narrative standpoint, Kematu presents his case logically and without desperation, while Saadia is emotional and evasive. Some players interpret this as Kematu being truthful and Saadia being manipulative.
Saadia never provides concrete details. She doesn’t name the nobles accusing her, doesn’t explain what specific actions she took against the Thalmor, and doesn’t offer evidence of her innocence. Kematu, meanwhile, names a specific city (Taneth) and a specific crime (selling intelligence).
The game’s mechanics subtly favor Kematu. Saadia’s betrayal scene at the stables is more elaborate and cinematic than simply killing Kematu. Some players believe Bethesda intended this to be the “canon” outcome, though this is speculative.
Eventually, the choice comes down to your character’s worldview. A Dragonborn who despises the Thalmor might side with Saadia on principle. A pragmatic mercenary might take Kematu’s word and collect the gold. A moral absolutist might refuse to choose and ignore the quest entirely (though you can’t formally decline it once started). The ambiguity is the point, much like how Skyrim’s open-world design lets you define your hero’s personality through actions rather than dialogue trees.
Common Player Mistakes and How to Avoid Them
Even though being a relatively short quest, players still manage to screw it up in predictable ways. Here’s what to watch out for:
Killing all the Alik’r before talking to Kematu. If you attack the Alik’r Warriors on sight (say, at the Whiterun gate), you can accidentally make the quest impossible to complete via Kematu’s path. The game doesn’t always flag them as essential, so they can die permanently. If you want to keep both options open, avoid combat with them until you’ve made your decision.
Forgetting to talk to the prisoner in Dragonsreach. While not strictly necessary (you can stumble onto Swindler’s Den manually), many players miss this step and spend way too long wandering the map looking for Kematu. The prisoner gives you the exact location, saving you time.
Expecting a follow-up quest or consequences. As mentioned earlier, this quest is self-contained. Don’t expect Saadia to become a follower, for Kematu to reappear later, or for anyone in Whiterun to acknowledge what happened. If you’re waiting for a narrative payoff beyond the immediate choice, you’ll be disappointed.
Trying to “win” by killing both parties. Some players attempt to betray Kematu at the stables after leading Saadia there, hoping to save her and collect both rewards. This doesn’t work, if you attack Kematu during the exchange, Saadia often gets killed in the crossfire or the quest bugs out. You’re locked into one path or the other.
Not saving before making the choice. If you’re the type who agonizes over decisions or wants to see both outcomes, save your game before committing to either Saadia or Kematu. The quest can’t be replayed on the same character once completed.
Assuming the “right” choice affects other quests. It doesn’t. Your decision here won’t impact the Thalmor Embassy, the Dark Brotherhood, or any other faction. It’s purely a standalone moral dilemma. Players who’ve spent hours analyzing clues hoping to unlock a secret reward will find that the only reward is narrative satisfaction (or frustration, depending on your perspective). For more tips on navigating Skyrim’s morally gray choices, walkthroughs on dedicated gaming sites can offer additional player perspectives.
Tips for Roleplaying Your Character’s Decision
If you’re playing Skyrim with a defined character concept rather than just chasing quest markers, “In My Time of Need” is a perfect opportunity to make a choice that reflects your Dragonborn’s personality, backstory, and moral code.
For a justice-focused character (Paladin, Knight, Vigilant of Stendarr): Consider the evidence carefully. Does your character believe in due process and trials, or do they act on instinct? A lawful good Dragonborn might side with Kematu if they believe in extradition and formal justice systems, even if the accused claims innocence. Alternatively, they might refuse to hand over a refugee without concrete proof of guilt.
For a Thalmor-hating Nord or Stormcloak sympathizer: Saadia’s claim that she opposed the Aldmeri Dominion might resonate. If your character has a personal vendetta against the Thalmor (especially after events like the Thalmor Embassy infiltration), protecting someone who allegedly defied them feels consistent.
For a mercenary or morally gray rogue: Follow the money and the path of least resistance. Kematu’s path requires less combat (you only clear Swindler’s Den once either way), and lying to Saadia is trivial if your character doesn’t care about ethics. The gold is the same either way, so pick whichever path feels more entertaining.
For a Redguard Dragonborn: This is the big one. If you’re playing a Redguard, the quest takes on extra weight. Do you believe in Hammerfell’s honor and side with Kematu, trusting that your people’s justice system is fair? Or do you recognize that even your homeland has corruption, and protect a fellow Redguard from potential persecution?
For a character with trust issues or a traumatic backstory: Maybe your Dragonborn has been betrayed before and refuses to trust either party. In this case, killing Kematu is the safest bet, it removes the immediate threat, even if Saadia might be lying. Dead men can’t hunt refugees.
For a scholar or detective type: Gather all the evidence. Talk to every Alik’r, read between the lines of dialogue, and make an well-informed choice based on the clues. This approach works well if you’re modding Skyrim with expanded dialogue or investigation tools from places like Nexus Mods, which can add extra layers to quest interactions.
The beauty of Skyrim’s design is that no choice is wrong, your character’s reasoning matters more than the outcome.
Conclusion
“In My Time of Need” is one of those quests that sticks with you long after you’ve moved on to dragon slaying and Daedric artifact hunting. It’s not flashy. There’s no legendary loot, no world-altering consequences, no dragon shouts to unlock. Just two people with conflicting stories, a bag of gold, and a choice that forces you to decide what kind of hero, or mercenary, your Dragonborn really is.
Whether you side with Saadia, believing she’s a political refugee caught in a web of Thalmor-influenced revenge, or with Kematu, trusting that justice demands her return to Hammerfell, the quest succeeds because Bethesda doesn’t tell you the answer. Fifteen years later, players still argue about who’s lying, dissecting dialogue, analyzing lore, and defending their choices with the passion usually reserved for build optimization debates.
In the end, the “right” choice is whatever fits your character’s story. And maybe that ambiguity, that refusal to give you a clear hero and villain, is what makes “In My Time of Need” more memorable than a hundred fetch quests for enchanted swords.

